Long Take Delayed
Map: Dust 2
Side: Terrorist (T)
Overview
This strategy focuses on taking long control with a delayed approach. Players are assigned specific roles to manage aggression, control utility usage, and execute the site take efficiently.
Minimum Utility Requirement
- 3 smokes: Long corner, cross, CT ramp/spawn.
- 3 flashes: Long take, pit/long, A site crunch.
- 1 molotov: Car.
- Total minimum grenades: 7
Optional extras:
- HE grenades for spamming A site.
- Additional molotov for goose or site box if needed.
Player Roles & Responsibilities
-
Tunnel Lurker
- Position: Hold in tunnels.
- Objective: Maintain map control and provide information on rotations.
- Timing: Rotate towards cat after long control is contested.
-
Top Mid/Suicide Holder
- Position: Top mid or suicide alley.
- Objective: Watch for mid pushes and provide early information.
- Timing: Rotate to cat as long control is contested.
-
Long Door Holder
- Position: Near long doors.
- Objective: Hold against aggression and track enemy grenade usage to gauge player count at long.
-
Long Corner Smoker
- Position: T-spawn.
- Objective: Prepare and execute long corner smoke to block enemy vision for the long push.
-
Mid/Cat Smoker
- Position: T-spawn.
- Objective: Prepare and execute a smoke for mid or cat to support rotations and cover cat players.
Execution Steps
-
Setup Phase
- Spread out in positions:
- Tunnel lurker in tunnels.
- Suicide holder at top mid or suicide alley.
- Long doors holder near doors.
- Utility players (long corner smoker & mid/cat smoker) in T-spawn.
- Spread out in positions:
-
Utility Preparation
- Long corner smoke: Thrown to cover the long corner and allow for safe crossing.
- Mid/cat smoke: Thrown to block mid or cover a cat rotation.
-
Utility Execution
- After smokes are thrown:
- Long doors holder flashes out the two utility players for long take.
- Utility players move out to contest long control.
- After smokes are thrown:
-
Rotations
- Tunnel lurker and top mid holder rotate to cat during the long contest.
-
Post-Long Control
- Use two smokes:
- One for cross (to block A site vision).
- One for CT ramp/spawn (to deny CT support).
- Molotov: Throw onto car from safe barrel.
- Spam windows to apply pressure.
- Use two smokes:
-
A Site Crunch
- Clear pit and flash remaining long players onto the site.
- Cat players coordinate with long players to pinch site defenders.
Key Notes
- Communication is critical between the long and cat players to synchronize the A site crunch.
- Save utility for the cross and CT smokes.
- Ensure pit is cleared and car is molotov’d before committing to the site.