Long Take Delayed

Map: Dust 2
Side: Terrorist (T)

Overview

This strategy focuses on taking long control with a delayed approach. Players are assigned specific roles to manage aggression, control utility usage, and execute the site take efficiently.

Minimum Utility Requirement

Optional extras:


Player Roles & Responsibilities

  1. Tunnel Lurker

    • Position: Hold in tunnels.
    • Objective: Maintain map control and provide information on rotations.
    • Timing: Rotate towards cat after long control is contested.
  2. Top Mid/Suicide Holder

    • Position: Top mid or suicide alley.
    • Objective: Watch for mid pushes and provide early information.
    • Timing: Rotate to cat as long control is contested.
  3. Long Door Holder

    • Position: Near long doors.
    • Objective: Hold against aggression and track enemy grenade usage to gauge player count at long.
  4. Long Corner Smoker

    • Position: T-spawn.
    • Objective: Prepare and execute long corner smoke to block enemy vision for the long push.
  5. Mid/Cat Smoker

    • Position: T-spawn.
    • Objective: Prepare and execute a smoke for mid or cat to support rotations and cover cat players.

Execution Steps

  1. Setup Phase

    • Spread out in positions:
      • Tunnel lurker in tunnels.
      • Suicide holder at top mid or suicide alley.
      • Long doors holder near doors.
      • Utility players (long corner smoker & mid/cat smoker) in T-spawn.
  2. Utility Preparation

    • Long corner smoke: Thrown to cover the long corner and allow for safe crossing.
    • Mid/cat smoke: Thrown to block mid or cover a cat rotation.
  3. Utility Execution

    • After smokes are thrown:
      • Long doors holder flashes out the two utility players for long take.
      • Utility players move out to contest long control.
  4. Rotations

    • Tunnel lurker and top mid holder rotate to cat during the long contest.
  5. Post-Long Control

    • Use two smokes:
      • One for cross (to block A site vision).
      • One for CT ramp/spawn (to deny CT support).
    • Molotov: Throw onto car from safe barrel.
    • Spam windows to apply pressure.
  6. A Site Crunch

    • Clear pit and flash remaining long players onto the site.
    • Cat players coordinate with long players to pinch site defenders.

Key Notes